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┌────────────────────────────┐
╞════════════════════════════╡
│ Studs! │
╞════════════════════════════╡
│ (c)1992 T&J Software │
└────────────────────────────┘
One of the T&J Software Collection of multi-BBS door programs.
Supporting PCBoard, Wildcat!, Gap, QBBS, RBBS, Spitfire,
UltraBBS, Telegard, TriBBS, Remote Access, and WWIV
┌──────────────────────────────────┐
│VERSION 1.30 December 15, 1992│
└──────────────────────────────────┘
By
Tom & Jane Wildoner
397 West Broadway
Jim Thorpe, PA
18229
VOICE (717)325-9480
*between 5:30 & 10:00 p.m. Eastern Time
From
The T&J BBS
(717)325-9481
1200/2400/9600/19200/38400
24 Hours/Day
┌──────────────┐
│LATEST VERSION│
└──────────────┘
Please call the T&J BBS for the latest version of this program.
┌─────────────┐
│VERIFICATION!│
└─────────────┘
Verify that the main EXE file (STUDS!.EXE) has the following stats:
SIZE: 233,877
DATE: 12-15-92
TIME: 12:03p
If this is not correct, get a new copy directly from us!
┌──────────┐
│LEGALITIES│
└──────────┘
THIS SOFTWARE AND ACCOMPANYING MATERIALS ARE DISTRIBUTED "AS IS" WITHOUT
WARRANTY, EXPRESS, IMPLIED OR STATUTORY, INCLUDING BUT NOT LIMITED TO ANY
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL ANYONE INVOLVED WITH THE CREATION AND PRODUCTION OF THIS
PRODUCT BE LIABLE FOR INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES, ARISING
OUT OF ANY USE THEREOF OR BREACH OF ANY WARRANTY. ONCE REGISTERED, ANY
DISTRIBUTION OF THE REGISTERED KEY WILL INVALIDATE YOUR KEY IN ALL FUTURE
VERSIONS OF THIS PROGRAM AND NO PRODUCT SUPPORT WILL BE GIVEN. DISTRIBUTING
A REGISTERED KEY FILE WILL ALSO BRING ABOUT CRIMINAL CHARGES.
┌────────────┐
│DISTRIBUTION│
└────────────┘
You may make this file available for downloading from your BBS or you may
upload it to any BBS of your choice, provided that you do not make any
changes to the contents of the archive (ZIP file). The archive and its
individual contents may not be used by any service that charges any money
whatsoever, without the written permission of the author.
┌───────────────────┐
│PROGRAM DESCRIPTION│
└───────────────────┘
Studs! is T&J Software's first adult door game. With Studs!, your object
is to become the ALLTIME stud on the board! The program is sysop config-
urable for number of women per day and number of times the user may enter
the door per day and the amount of time allowed in the door and some
other options!
MAIN MENU:
─────────
V- View the ALLTIME High Score (the best stud to date).
B- Buy condoms. Once you get to the BUY CONDOMS screen, you will have
three options: B- Buy a box of 10 condoms, U- Buy a box of 10 used
condoms or L- to leave (back to the main menu).
Q- QUIT the game.
R- Redraw the screen (in case of line garbage, etc.).
H- Will bring up the help screens.
D- Will take you to the DOCTOR screen.
P- Pick up girls! This is where you earn your keep! After selecting P,
a listing of four bar names will appear. Select the bar that you
wish to goto and try to pick up girls.
S- Buy a Lotto Ticket. Tickets cost $10 each and the user has the
possibility of winning the jackpot or three extra girls!
T- View the current TOP TEN listing.
M- Message area to leave others messages.
THE DOCTORS MENU:
────────────────
Once you get to the doctor's menu, the nurse will inform you how much it
will cost you to see the doctor. Just select S if you want to see him or
F to leave.
Once your with the doctor you have the following options:
1- Perform a test for Syphilis -- yep, you can get diseases in this game!
Keep an eye on your HEALTH!
2- Perform a test for Gonorrhea.
3- General Health Exam. The Doc will let you know how you are doing.
4- Penis Enlargement Operation. It's costly, but you'll do better in the
long run. There is always a chance that it will not work!
5- Increase Staying Power Operation. This is also costly, but the user
will be able to "last" longer if it is successful.
6- Leave the office.
Your health will be the main indicator if you have contracted a disease!
Some of the costs will vary depending on how much money the user has.
PICKING UP GIRLS:
────────────────
After selecting a bar, you will have two options, L- Look for a girl or
Q- to QUIT back to the main menu. When you look for a girl, one will
approach you -- you will be told her name, what she looks like and
her approximate age. From here you may elect to T- Take her home or
P- to pass on her. If you select T, you will go to the bedroom menu,
if you select P, you will go back to the bar menu and lose one pick
for the day.
NOTE: Not all women will be interested in you! If your KNOWN score is
less than zero, there is a percent chance SHE will pass on you!
IN THE BEDROOM:
──────────────
T- You can talk to the girl. If she doesn't want to talk the user will
lose some "known" points.
D- You can offer her a drink. If she accepts, it won't take as much to
satisfy her once you start screwing. Here again, if the woman doesn't
want a drink, the user will lose some "known" points.
F- You may "feel her up". Women aren't always what they appear! Enough
said here. She could be several different things icluding an
undercover police officer!
P- You may put a condom on. Not all woman want a man to use a condom.
She'll let you know what she wants. If you wear a condom, you won't
contract any disease. You'll get paid less if you wear one and she
doesn't want you to.
S- Start screwing. You'll be presented with another screen for this!
Once you start screwing, you'll be shown your power left, how much power
it will take to satisfy her and the percentage of satisfaction you have
accomplished.
If your power is greater than what she needs you won't have to much to
worry about. Just keep hitting the P key until she reaches 100%. However,
if your power goes below zero and she isn't 100% satisfied, that means
that you have cum early! You will only get partial payment and you will
be "less known".
If your power is less than what she needs hit the S key before you run
out of power. Get her percentage up as high as possible!
You are paid based upon how well you do! The better "known" you are
will also increase the amount of payment! If you completely satisfy her,
you will get full payment and your "known" field will increase!
If your health drops too low, girls won't have anything to do with you.
There is a chance that the user could end up with a hopeless character.
In such a case, the user will be allowed to regenerate themselves the
next time they play.
┌────┐
│NOTE│
└────┘
The STUDS!.KEY file that is distributed with this door does NOT expire!
This is simply here so the door has a KEY to read. When you register,
you will receive a new STUDS!.KEY file.
Your users are only allowed THREE girls and can only enter the door
ONE time per day until registered. Also, the user will be limited to
THREE lotto tickets until registered.
I'm sorry about having to "cripple" the door until it's registered,
but that's the only way I see to do things. Besides, I don't feel it's
crippled just "limited". The door runs fine, the users are just limited
to the above items until the door is registered.
By running STUDS! LOCAL, the SysOp can play the door without any
crippling to better evaluate the door.
Player statistics are saved everytime they goto the main menu. So,
just in case they aren't doing very well and they drop carrier, their
stats will have been saved.
┌────────┐
│FEATURES│
└────────┘
--- Desqview Aware.
--- COM1-4 support and non-standard IRQ's.
--- Colorful ANSI screens.
--- Chat function.
--- NO BRUN module needed for play.
--- BETA tested on six different boards.
--- Will return to BBS on dropped carrier.
--- Will TIMEOUT a player after 5 minutes of no activity.
--- Use of HOT KEYS while in the door.
--- Support BBS available.
--- TOP TEN bulletins.
--- SysOp configurable.
--- Blanking of local screen.
--- Fossil driver support.
┌────────────┐
│INSTALLATION│
└────────────┘
Run Studs! with the command line UTILITY. (STUDS! UTILITY)
Next, RESET the DOOR!! Select number 2 from the UTILITY program! This
will reset everything from scratch.
Next, select number 3, set the STUDS!.CFG file -- answer all the
questions here.
Next, select number 4, set the SYSOP.CFG file. This will ask you
how many girls per day per player, path to your color bulletin, path
to your ASCII bulletin, how many times they can enter the door per
day, how many lotto tickets can be purchased today and how much time
they get per play.
If you set the number of girls to 15 and the number of times the may
enter the door to 3, it means they get 15 girls for the entire DAY!
If they use 10 girls during their first entry to the game, the second
time they enter the door they will only have 5 left.
┌─────────────────────────────────────┐
│CONFIGURATION: (Your STUDS!.CFG file)│
└─────────────────────────────────────┘
Example configuration file for PCBOARD.SYS
------------------------------------------
C:\PCB\PCBOARD.SYS <=- (Full pathname of your PCBOARD.SYS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for USERS.SYS
----------------------------------------
C:\PCB\USERS.SYS <=- (Full pathname of your USERS.SYS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for DOOR.SYS
---------------------------------------
C:\BBS\DOOR.SYS <=- (Full pathname of your DOOR.SYS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for USERINFO.DAT
-------------------------------------------
C:\BBS\USERINFO.DAT <=- (Full pathname of your USERINFO.DAT file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
NOTE: DOOR.SYS must be in the SAME directory as USERINFO.DAT
Example configuration file for CALLINFO.BBS
-------------------------------------------
C:\BBS\CALLINFO.BBS <=- (Full pathname of your CALLINFO.BBS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for DORINFOx.DEF
-------------------------------------------
C:\BBS\DORINFOx.DEF <=- (Full pathname of your DORINFOx.DEF file
where 'x' is the BBS Node number.
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for SFDOORS.DAT
------------------------------------------
C:\BBS\SFDOORS.DAT <=- (Full pathname of your SFDOORS.DAT file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for CHAIN.TXT
----------------------------------------
C:\BBS\CHAIN.TXT <=- (Full pathname of your CHAIN.TXT file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for GTUSER.BBS
-----------------------------------------
C:\BBS\GTUSER.BBS <=- (Full pathname of your GTUSER.BBS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
1 <=- (COM port number - defaults to 1)
1 <=- (Node number - defaults to 1)
┌──────────────────┐
│Example Batch File│
└──────────────────┘
A sample batch file similar to the following:
ECHO OFF
CD\DOORS\STUDS <=- Switch to the door's Directory.
STUDS! STUDS!.CFG <=- Execute the door program and pass the
configuration filename to the program.
CD\PCB <=- Go back to PCB DIR when user exits door.
BOARD <=- Restart BBS.
This Door is multi-node compatible so you may run more than 1 node from
the same .CFG file provided the path to your system file (DORINFOx.DEF,
CALLINFO.BBS, etc) is exactly the same unless you are using environment
variables, (q.v.)
Please see your BBS documentation on setting up doors.
┌─────────────────────┐
│Environment Variables│
└─────────────────────┘
PCBoard automatically creates the %PCBDRIVE% & %PCBDIR% environment
variables. Non-PCBoard systems may also use these variables by including
the following in either your BBS batch or AUTOEXEC.BAT
SET PCBDRIVE=C: <- Drive letter of your BBS files
SET PCBDIR=\BBSDIR <- Path to your BBS files
Then in your Door .CFG file instead of putting C:\BBSDIR\DOOR.SYS, you
would put %PCBDRIVE%%PCBDIR%\DOOR.SYS. This allows you to use just one
.CFG file for multi-node operation!
To specify a non-standard IRQ, put the IRQ number after the .CFG on the
command line. For example:
STUDS! STUDS!.CFG /5
or using the PCBDRIVE procedure: SET IRQ=5 and use
STUDS! STUDS!.CFG /%IRQ%
This tells the program to use IRQ 5 instead of the standard IRQ.
Had reports of conflicts when using non-standard IRQ's on Novell/Netware
systems. Seems Novell also uses the / character so something went screwy
somewhere. So I added the * (asterisk) which may be used instead of the /
in case of a conflict. In other words, /%IRQ% and *%IRQ% will both work
and are interchangeable.
When specifying the location of the system file on line 1 of the doors .CFG
file, you may use the environment variables %pcbdrive%, %pcbdir%, %pcbnode%,
and %wcnodeid%. Some examples:
PCBoard:
USERS.SYS in C:\PCB - %pcbdrive%%pcbdir%\USERS.SYS
USERS.SYS in C:\PCB\NODE1 - %pcbdrive%%pcbdir%\NODE%pcbnode%\USERS.SYS
Wildcat!:
USERINFO.DAT in C:\WC\NODE1 - C:\WC\NODE%wcnodeid%
Non-PCBoard systems may use the PCB environment variables by setting them
in either AUTOEXEC.BAT or in the batch that runs the door. For example:
SET PCBDRIVE=C:
SET PCBDIR=\BBSDIR
SET PCBNODE=1
┌─────────────────────┐
│Fossil Driver Support│
└─────────────────────┘
DoorFrame supports the use of Fossil drivers. To tell your Door to use the
Fossil driver instead of the standard COM ports, just put /FD on the command
line when running the door. For example:
MYDOOR MYDOOR.CFG /FD
indicates that a Fossil driver is present and should be used. If no Fossil
driver is detected, DoorFrame will print a message to that effect and exit
the door gracefully.
┌──────────┐
│Sysop Keys│
└──────────┘
F3 - Toggles the printer On/Off. Value is passed to PCBoard and/or
written to DOOR.SYS and USERS.SYS
F4 - Toggles the Page Bell on/off. Value is passed to PCBoard
and/or written to DOOR.SYS and USERS.SYS
F5 - DOS Shell. Allows SysOp to exit to DOS from inside a DOOR.
F7 - Toggles the Caller Alarm On/Off. Value is passed to PCBoard
and/or written to DOOR.SYS and USERS.SYS
F8 - Returns the caller involuntarily to the BBS.
F9 - Toggles the local display On/Off. Value is passed to PCBoard
and/or written to DOOR.SYS and USERS.SYS
F10 - Activates SysOp CHAT mode within the DOOR.
ESC - Deactivates CHAT mode. DOOR is resumed.
UP - Give the caller extra time while in the DOOR.
DN - Subtract time from the caller while in the DOOR.
HOME - HELP key for Status Line options.
ALT-N - SysOp next on toggle. Value passed to PCBoard. (PCBoard only)
ALT-X - PCBoard will exit after current caller logs off. Value is
passed to PCBoard. Not available on non-PCBoard systems.
┌──────────────┐
│SYSOP.CFG FILE│
└──────────────┘
Here is a breakdown of the SysOp configuration options which will be
foudn in the SYSOP.CFG file. Remember, you can setup this file easily
with the STUDS! UTILITY program!
20
C:\WC30\BULL\BULL99.SCR
C:\WC30\BULL\BULL99.BBS
3
10
45
The T&J Software BBS Lounge!
The Orange Dragon Bar.
McDougell's Bar & Grill
The Whatever You Want to Call it Bar.
N
N
Y
LINE 1: How many girls the player gets per day.
LINE 2: Complete path to your color bulletin file.
LINE 3: Complete path to your ASCII bulletin file.
LINE 4: How many times they can enter the door per day.
LINE 5: How many lotto tickets they can purchase per day.
LINE 6: Their time limit per play (set this to 999 to use whatever
time they have left on the BBS).
LINE 7: The name of Bar #1.
LINE 8: The name of Bar #2.
LINE 9: The name of Bar #3.
LINE 10: The name of Bar #4.
LINE 11: 'Y' if you want to use the Player Access option, 'N' if you
do not want to use it. See PLAYER ACCESS below for more
details on this option.
LINE 12: This not used currently, leave it set as 'N'.
LINE 13: 'Y' if you want the local display ON during play or 'N'
if you want it turned OFF.
┌───────────┐
│MAINTENANCE│
└───────────┘
After the initial setup, no maintenance will be required unless you
want to reset the door from scratch. The door will reset with the
first player of a new month.
┌─────────────┐
│PLAYER EDITOR│
└─────────────┘
A player editor was included with the UTILITY program. Simply enter
the players REAL NAME and his statistics will come up. You may now
changes any of the options listed. This is done by running STUDS! with
the command line UTILITY (STUDS! UTILITY) and selecting number 5 (the
player editor).
DISEASE NOTE: In the player editor, the disease listing of the player
will either be "N" for no disease, "S" for Syphilis, or "G" for
Gonorrhea.
┌───────────────┐
│PLAYING LOCALLY│
└───────────────┘
Just type STUDS! LOCAL
You may play locally using different logon names if you wish!
┌─────────────┐
│PLAYER ACCESS│
└─────────────┘
One new feature that was added to v1.1 is the ability to control player
access to the door. If line 11 of the SYSOP.CFG file is flagged 'Y'
then this option will be in effect. If it is flagged to 'N' then
anybody may play the door.
If flagged to 'Y', the players name must be found in the PACCESS.DAT
file or they will be told to leave a note to the sysop to get access
to the door. This is a good option if you want to keep the kids out
of the door without having to setup special door access's and everything
else in your BBS package.
To add a player to PACCESS.DAT you can use your favorite text editor
and just add the name (case is not important -- see how the current
names are listed in the file). Or, you can use the STUDS! UTILITY
program (Option #7) to add a player!
┌──────────────┐
│ADDING PHRASES│
└──────────────┘
You may add your own phrases to what the girls say in the bedroom! Here
is a listing of the files you may add to (watch the format!!).
DRINK.DAT ===> What she says when she wants a drink.
DRINKNO.DAT ===> What she says when she doesn't want a drink.
FEEL.DAT ===> What she says when you feel her.
FEELC.DAT ===> What she says when you feel her and she's a cop.
FEELT.DAT ===> What "she" says when "she's" a transvestite.
TALK.DAT ===> What she says when she wants to talk.
TALKNO.DAT ===> What she says when she doesn't want to talk.
The file formats are like this:
FILE: DRINK.DAT
7
Sure, a nice bottle of red wine would be great!
I always have more fun with a few drinks in me!
What the hell, sounds good to me.
That would help loosen me up.
Ok, how about a beer.
Sounds good to me!
Alright -- let's have a drink before we get started.
Line 1 is how many phrases are contained in this file. If you add a
phrase, add it after the last phrase listed and then increase line
1 by 1. If line 1 is greater than the number of phrases the door will
CRASH! with an INPUT PAST END error.
┌───────────────┐
│FUTURE VERSIONS│
└───────────────┘
---> Let me know what you would like to see!
┌────────────────────┐
│COMMENTS & QUESTIONS│
└────────────────────┘
Q: I have problems keeping the kids out of the door -- could you make
an age checker and build it into the door?
A: Some BBS packages have no information of player birthdates in the
caller information data. So, it's not possible to simply check their
birthdate and see if they are old enough. We have added a PLAYER
ACCESS option to take care of this. (see above).
Q: When they are in the bedroom, it shows how much the screw points
are, but when the get to the screwing screen, there is a different
screw points value listed --- why?
A: When the get to the screwing screen, each women has a "dick
preference" -- if the player is smaller than what she wants, screw
points are subtracted, if larger than she needs, screw points are
added. Next time you get to the screwing screen, look at the bottom
of the screen to see what she says. We've also added a phrase in
the upper left part of the screen which tells what the extra
points are for.
Q: I run my BBS on a network and have problems -- what's the deal?
A: That problem is corrected in v1.1 and higher -- all files are now
opened in SHARED mode.
Q: There appears to be writing on the screen -- like files are being
copied -- is this normal?
A: Very normal! Your users will not see this on the remote side.
┌────────┐
│PROBLEMS│
└────────┘
If any internal errors do occur, check for a file called DFRAME.ERR
and let me know what the error code says.
Several people have been having problems with their Trident SVGA
cards and the ANSI screens not showing up correctly. To fix this,
check you utility disk that came with your Trident card for a program
called TANSI.SYS or something similar. Replace your old ANSI.SYS
with this version of it. This will correct the problems.
Please feel free to contact me if you have any problems at all.
Normally a quick phone call will fix the problem!
QuickBasic Error codes
Studs! uses the QB error codes.
---------------------------------------------------------------------------
2 Syntax Error 61 Disk full
5 Ilegal Function Call 62 Input past end of File
6 Overflow 63 Bad record number
7 Out of memory 64 Bad filename
11 Division by Zero 67 Too many files
13 type mismatch 68 Device unavailable
24 Device Timeout 69 Comm-buffer overflow
25 Device fault 70 Permission denied
52 Bad filename or number 71 Disk not ready
53 File Not Found 72 Disk media error
55 File Already open 74 Rename across disk
57 Device I/O error 75 Path/File access error
58 File already exists 76 Path not found
59 Bad Record length
The most common error that you will see is #62. This is usually caused
by the CFG file not having enough lines. I have included this list so
that you may be able to fix a problem that occurs with a T&J Software
door.
┌─────────┐
│UPGRADING│
└─────────┘
If you are running a version prior to v1.3 please install this new
version from scratch! There are simply too many changes to account
for to simply overwrite old files.
If your users are really into the game, wait until the first of the
month to upgrade the door.
┌───────────────┐
│VERSION HISTORY│
└───────────────┘
See the HISTORY.TXT file for information on the history of the game
and the new options in the new versions!
┌───────────┐
│REGISTERING│
└───────────┘
That's all there is to it! If you have any problems or questions
please feel free to call the T&J BBS at (717)325-9481 and join the
T&J Software Conference.
See the enclosed registration form for ordering! (REGISTER.TXT)